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2. Create worlds (Builder)
In GWorld v2, new worlds are created using the builder pattern. This separates the configuration (registration) from the generation (load). Step 1: The Builder (Registration) With the WorldCreationBuilder you define all the properties of the world. Calling ....
3. Management & Control
The IWorldManager manages all worlds, while the IManageableWorld object allows control over a specific world. Retrieve worlds // Retrive a single world Optional<IManageableWorld> worldOpt = worldManager.getWorld("Lobby"); // Retrive all worlds List<IMan...
4. Flags & Properties
GWorld allows you to change world settings (flags) programmatically. These settings are stored persistently. Set flags You can change flags directly on the IManageableWorld object or set them during creation in the builder. // Example: Disable PVP and set d...
PlaceholderAPI (PAPI) Integration
GWorld v2 bietet eine native Unterstützung für die PlaceholderAPI. Das bedeutet, dass du keine zusätzliche Expansion über die PAPI-eCloud herunterladen musst. Sobald PlaceholderAPI auf deinem Server installiert ist, registriert GWorld seine Platzhalter automat...
Changelog & Versionshistorie
Hier dokumentieren wir alle Änderungen, neuen Features und Bugfixes von GWorld v2. Wir empfehlen Server-Administratoren, vor jedem Update einen kurzen Blick in diese Liste zu werfen, insbesondere wenn Änderungen an Datenbanken oder Konfigurationsdateien ("Migr...
PlaceholderAPI (PAPI) Integration
GWorld v2 offers native support for PlaceholderAPI. This means you do not need to download an additional expansion via the PAPI-eCloud. Once PlaceholderAPI is installed on your server, GWorld registers its placeholders automatically. Available Placeholders All...
Changelog & Version History
Here we document all changes, new features, and bug fixes of GWorld v2. We recommend that server administrators take a quick look at this list before every update, especially if changes are made to databases or configuration files ("migrations"). [v2.0.1] - P...